What is a Storyboard?

What is a Storyboard?
Definition 1 – “A storyboard is a series of panels that depict key scenes, actions, visuals, and annotations that define the highlights of a user experience.” – MIT user experience design assignment (Nov 2011)
Definition 2 – “Storyboards are graphic organizers in the form of illustrations or images displayed in sequence for the purpose of pre-visualizing a motion picture, animation, motion graphic or interactive media sequence.” – Wikipedia
Statement 1 – “The Storyboard technique was borrowed from the motion picture industry.” – Hughes Aircraft Company, STOP, 1965
Definition 1 Source: Massachusetts Institute of Technology, Course Product Design 2.744, http://web.mit.edu/2.744/www/index.html
User experience design assignment: http://web.mit.edu/2.744/www/Project/Assignments/userExperienceDesign.html
Definition 2 Source: Wikipedia; http://en.wikipedia.org/wiki/Storyboard
Statement 1 Source: University of Washington, Human Centered Design and Engineering, Information Design HCDE 510 Course, http://faculty.washington.edu/farkas/TC510/STOP_Original%20Report.pdf
Reprint of publication, Sequential Thematic Organization of Publications, Storyboarding A New Way To Outline, p. 25, 1965, Hughes Aircraft Company
Reprint, Journal of Computer Documentation, August 1999/Vol 23, No. 3
 
Statement 2 – The Storyboard technique was borrowed from the motion picture industry. Each sheet is brought to life with just enough detail, and means the same thing to all viewers because of its limited thematic dimensions. Gallery effect shows whole strategy, spots loopholes and overlaps.
Statement 2 Source: University of Washington, Human Centered Design and Engineering, Information Design HCDE 510 Course, , http://faculty.washington.edu/farkas/TC510/STOP_Original%20Report.pdf
Reprint of publication, Sequential Thematic Organization of Publications, Storyboarding A New Way To Outline, p. 25, 1965, Hughes Aircraft Company
Reprint, Journal of Computer Documentation, August 1999/Vol 23, No. 3
 
Monster Belly Storyboards v2.0 built using OmniGraffle by Theresa Neil.
“If the audience is developers I walk through the application and discuss the flow and features, if the audience is the client or their end users, I stick to the story in the storyboard.” – Theresa Neil
WHAT CAN WE PICKUP ON THE WAY HOME?
A vegetarian couple on the way home from work decides on Asian food for dinner. They want to order and pay for the food while driving. They use their GPS device to compare restaurants based on menu options, price, proximity, and popularity before placing their order. They end up ordering from their favorite restaurant and paying with their PayPal pin.
MIDNIGHT DUMPLING CRAVING
After a long flight into Austin, an un-named famous musician is starving for dumplings. Using the GPS in his rental car, he searches for the best and closets dumplings, orders and pays with his PayPal pin on the way to the restaurant.
Monster Belly Storyboard v2.0 Source: http://theresaneil.wordpress.com/2009/12/06/protocast_with_balsamiq/
 
Statement 3 – “A user interface-flow diagram – also known as a storyboard… “
Statement 3 Source: Scott W. Ambler, IBM as Chief Methodologist for Agile and Lean within IBM Rational, Introduction to User Interface Flow Diagrams, http://www.agilemodeling.com/artifacts/uiFlowDiagram.htm
Excerpt 1: “User interface-flow diagrams – also called storyboards, interface-flow diagrams, windows navigation diagrams, and context-navigation maps – enable you to model the high-level relationships between major user interface elements and thereby ask fundamental usability questions.”
Excerpt 2, referring to website page diagrammed in Statement 3 Source: “when you are on the Desktop screen, you can use the Students Icon to take you to the Search for Students screen. Once you are there, you can either go back to the desktop (going back is always assumed) or go to the Student Profile screen.”
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I am a software engineer whose has many interests. My current distractions are ontology, mobile device technology, medical bioinformatics, and micro-robotics.

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